March 18, 2013

Warp Derby Portfolio Assignment

Here is the car frame I have been working on for the past week. The idea behind this model is that we'll be able to use it as the base for every car in the game. This will hopefully let us attach different body parts, tires, warp cannons and other pieces to allow players to customize their car in-game.




A goal of mine was to keep this frame under 3k triangles, since most of it will be hidden by mesh added onto it. I have ~300 triangles left in my budget to add more detail possibly on the bottom of the frame, in the engine, or as steering gear.

In my opinion the textures still need more work to get them closer to the quality in Warp Derby, but this feels like a step in the right direction.

Please feel free to leave me some feedback on what I can do to make this look even better.

March 11, 2013

3D Concept Process

In our first semester at FIEA, we were taught a method of creating concepts using Maya.

These images show the variations I came up with for the missile our turret shoots in Warp Derby. The final product that was created is based on the concept that my team leads liked the most.

 These are some of the concepts I was working with, starting from left to right. The original missile looked more like a bullet so I started with variations on that shape and built from there as I made more shapes. The final missile I ended up finishing is the 4th from the left.

And here is the final product.
It's not the biggest and baddest looking thing in our game, but hopefully I can expand this post later with more assets of mine that are made with this method.

March 10, 2013

Warp Derby Dump 2

More Warp Derby art.

All content in the posted images has been created by me, unless otherwise noted.



*Original texture for the car painted by Ryoma Tazi. I edited his texture for this destroyed car.




Warp Derby Dump 1

Here is more of my work in the game Warp Derby.

All content in the posted images has been created by me, unless otherwise noted.