June 28, 2013

Model Capture Assignment

Here are the results of my modeling capture assignment. I used Autodesk 123D Catch to capture the blue inflatable fist, and ReconstructMe to capture a bust of me.



June 10, 2013

First Summer Portfolio Piece

Here is the first of three pieces we are responsible for creating during our summer semester at FIEA. I was asked if I could give a hand making assets for another student game called Escherreal, so I decided to take the work I made for them and assemble an environment. Here is the result, the Escherreal Wine Cellar.

All assets were modeled in Maya and/or ZBrush, and textured in Photoshop. The scene was put together and rendered in UDK.