High poly made in Maya and ZBrush. Textures made in Photoshop.
Game res geo, rendered with Maya Viewport 2.0
High Poly mesh.
Wireframes.
2048x2048 diffuse, normal, spec and emissive maps for the car body.
1024x1024 diffuse, normal, spec and emissive maps for the booster.
1024x1024 diffuse, normal, spec and emissive maps for the warp cannon.