April 29, 2013

Spring Portfolio Piece

To make up for the lack of updates, here is the final product of what I've been working on for the past few weeks. Our class assignment was to have a strong portfolio piece that came from the game. In this case, I naturally made a car and different customizable parts for Warp Derby.

High poly made in Maya and ZBrush. Textures made in Photoshop.

Game res geo, rendered with Maya Viewport 2.0
High Poly mesh.
Wireframes.

2048x2048 diffuse, normal, spec and emissive maps for the car body.
 1024x1024 diffuse, normal, spec and emissive maps for the booster.
1024x1024 diffuse, normal, spec and emissive maps for the warp cannon.